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Very basic exploration of texture-mapping... by creating a Quad-vertex, and then applying an image as texture map, but NOT applying it corner-to-corner (instead, DISTORTING IT) the very cheesy effect is achieved!

Yipee...!

mouseY determines the zooming (cropping) of the image used as texture!
Source code
Built with Processing / By Mikkel Crone Koser of BEYONDTHREE