| < BACK |
| Very basic exploration of texture-mapping... by creating a Quad-vertex,
and then applying an image as texture map, but NOT applying it corner-to-corner
(instead, DISTORTING IT) the very cheesy effect is achieved! Yipee...! mouseY determines the zooming (cropping) of the image used as texture! |
| Source code |
| Built with Processing / By Mikkel Crone Koser of BEYONDTHREE |